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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Common
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GermanAJeep.script
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2001-11-09
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135 lines
//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
class CGermanAJeepMesh
{
string MeshFile = "Models/G_AJeep.mesh";
string SkinFile = "Models/G_AJeep.skin";
string AnimFile = "Models/G_AJeep.anim";
}
class CGermanAJeepStateControl extends CMobileGroundUnitStateControl
{
void CGermanAJeepStateControl()
{
CMobileGroundUnitStateControl(500.0);
m_DestroyPause = 7.5;
m_ExplosionId = "EXPLID_GermanAJeepExplosion";
}
}
class CGermanAJeepTargetingAnimator
{
string HorAnimName = "tower";
string VerAnimName = "gun";
float LeftEndAngle = -180.0;
float RightEndAngle = 180.0;
float TopEndAngle = -4.0;
float BottomEndAngle = 41.0;
float MaxAngleSpeed = 180.0;
}
class CGermanAJeepGun extends CBaseWeaponDescriptor
{
int AmmoQuantity = -1;
float BulletSpeed = 600.0;
float FireDeviation = 0.015;
string BulletPatternId = "BULLETID_GermanAJeepGunBullet";
string LinkJointName = "";
string EffectOnFire = "EFFECTID_AJeepGunFireEffect";
string SoundOnFire = "SOUNDID_AJeepGunFireSound";
string WeaponName = "Gun";
float FireWeaponDelay = 0.1;
bool IsAutotargeting = false;
int AttachSlotNumber = 1;
}
class CGermanAJeepBehavior extends
CBaseBehavior,
CGermanAJeepMoveParameters,
CGermanAJeepFireParameters,
CGermanAJeepRadarParameters
{
void CGermanAJeepBehavior()
{
CBaseBehavior();
}
}
class CGermanAJeepMoveParameters
{
boolean CanMove = true;
float MaxSpeed = 25; // m/s
float MaxAngleSpeed = 8; // rad/s
float MaxAccelleration = 25; // m/(s*s)
float MaxAngleAccelleration = 25; // rad/(s*s)
float MoveBank = -.03; //#TMP:
float RotationBank = .006; //#TMP:
}
class CGermanAJeepFireParameters
{
boolean CanFire = true;
int FirePeriod = 200; // ms
int FirePeriodRandAdd = 100; // ms
int ShootGunNum = 1;
boolean BurstFire = true;
int BurstTime = 2000; // ms
int BurstTimeRandAdd = 1000; // ms
int BurstDelay = 1000; // ms
int BurstDelayRandAdd = 2000; // ms
};
class CGermanAJeepRadarParameters
{
boolean HasRadar = true;
float MaxRadarDistance = 1000; // m
float MinRadarDistance = 5; // m
int UpdateRadarPeriod = 2000; // ms
int UpdateRadarPeriodRandAdd = 1000; // ms
boolean FireFlying = true;
boolean FireGround = true;
};
class CGermanAJeep extends
CGroundUnit,
CArmedUnit,
CUnitWithSound,
CUnitWithCamera,
CUnitWithStateControl,
CUnitWithBehavior
{
void CGermanAJeep()
{
InitializeModelAsAnimated("CGermanAJeepMesh");
CUnitWithStateControl("CGermanAJeepStateControl");
InitializeSound("CGermanJeepEngineSound");
CreateAnimatedWeapon("Gun", "CGermanAJeepGun", "CGermanAJeepTargetingAnimator");
InitializeVehicleBehavior("CGermanAJeepBehavior");
Core_AddClassificator("German");
Core_AddClassificator("AJeep"); // for cockpit identification
Core_AddClassificator("GroundUnit"); // for behavior fire logic
}
}